

I don't know how the ♥♥♥♥ I thought it was a good idea to choose the rifle early on, but I did, and like every premature marriage it chew through my hard earned money/ammo, my nerves, and my progress. you propably will still deplete it most of the time without a weapon that generates ammo(RIPPER) - forget secondary PULSE RIFLE -it's like to have a demanding second gf: you really have to carefully take your shots while preventing your ammo/money from escaping your wallet. good against ranged babies with 3 lewd tentacles that constantly try to penetrate you and you don't want that, cuz you aren't gay (propably) just like a gf it chews through your material(ammo) if you don't look after it -> srsly, try to spend as less ammo and cash as possible through this corona campaign My guess is they just make a new game, be that a DS4 or they treat DSR as a reboot and make a sequel to it that serves as a "new" DS2.PLASMA CUTTER - the devs had to make isaac's gf replacement OP. Honestly I imagine they don't bother with a DS2R for this reason. It's a weird conundrum, because honestly while I like the style of game DS1 was going for DS2 was a better more linear cinematic shooter than DS1 was a systems driven survival horror game, while I like DSR better than both of them lol. So, what do they do? Do they remake the game DS2 actually is or do they make a sequel to DSR and totally change what DS2 is to make it more reflect DSR? If you do the latter you easily could piss off a lot of fans of DS2, while if you do the former you could kill a lot of goodwill the remake made and lead to a situation where people are very disappointed because DS2R is almost nothing like DSR1.

DSR intentionally leverages the former way more than even the original did to rave success that everyone loves. I'm not sure how they make a ds2r that makes anyone happy tbh.ĭS2 OG ripped a lot of the interesting, system shock style systems driven survival horror elements out of the game in order to make it more more a half-life style linear more cinematic shooter.
